Released in 2010 as a kind of disruptive reinvention of the Tom Clancy’s Splinter Cell games (collectively Splinter Cell), my relationship with this title was largely always in comparison to Hitman games. The era of gaming was one where many properties that were shifting from a slow, clunky engagement to faster, smoother and more intuitive approaches to gameplay.
While extremely polarizing at the time, Tom Clancy’s Splinter Cell: Conviction (Conviction) has largely been forgotten – not even getting mentioned when people bring out their nostalgia for Tom Clancy’s Splinter Cell: Chaos Theory (Chaos Theory). It is, however, oddly relevant to the politics of today.
So, in my opinion, it’s also an interesting case where Capital-G Gamers were right that a game was bad… but they got the explanations backwards wrong. That’s, interesting but a lot to unpack.
Continue reading I (re)played: Splinter Cell: Conviction