Giantlands (2021)

Contents

Premise | Character Creation | Species | Professions | Ley Powers | Mutations | Other stuff | Core Rules | The World | How do I economy? | Species pt 2 | Monsters | No bears? No bullywugs… oh god the bugs! | Is this okay? | Demo Game | You’re walking in the woods… | That’s won’t work | You guys are being attacked… | Conclusion | Unplayable, and I don’t want to fix it | Is there a setting? | Spirtual successor?

Edit: Apologies to those who struggled through the initial release, and thank you to those who pointed out the many issues in it, will continue to try to tighten them up and cut back on my ellipses addiction.

Touted by Stephen Erin Dinehart IV as his role-playing game based on his unique vision of the world, but also written entirely by James M Ward (“Jim”)1 Wikipedia James M Ward <https://en.wikipedia.org/wiki/James_M._Ward> as a kind of Native American themed, spiritual successor to Gamma World2 James M Ward & Gary Jaquet Gamma World (TSR Inc, Lake Geneva WI, 1978) – the original release of GiantLands was also modelled off the White Box3 Wikipedia Dungeons & Dragons (1974) <https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(1974)> release of Dungeons & Dragons.4 Gary Gygax & Dave Arneson Dungeons & Dragons (TSR Inc, Lake Geneva WI, 1974)

Dinehart regularly claims (incorrectly) to be the inventor of Narrative Design and a great master in game design space, but routinely avoids taking responsibility for not working to smooth out any issues in his game.

If you’ve found this via my write up of the GiantLands Saga, or anything connected to that – then you’re most likely already aware that the game is bad – but curious as to all the ways it is and if there’s tiny gems of goodness among the rotting debris. Also, since the game comes in three booklets I’ll be citing them separately.

Jim passed away on 18 March 2024,5 Haase-Lockwood & Associates Funeral Homes Obituary for James “Jim” Michael Ward III <https://www.haaselockwoodfhs.com/obituary/JamesJim-WardIII> with his final work widely ignored and panned, but apparently still optimistic that it could result in a theme park one day.

The Premise

The basis for the setting is that the upon re-awakening or reaching her breaking point, the spirit of the world as we know it ends the world as we know it – killing everyone as punishment for our misdeeds toward nature and creating a fresh start known as “The Great Reset”. It encourages the Spirit Keeper (who runs the game) to imagine how their world might look after such an event, but also with underground bunkers and alien spacecraft.6 James M Ward & Stephen E Dinehart GiantLands: Keepers Guide (Wonderfilled Inc, Lake Geneva WI, 2021) at 4

This results in the return of giants, not simply big humanoids but beings of immense supernatural power. As well as a new kind of human… and also robots, aliens, star ports… and all kinds of wild nonsense that never really gets explained. It’s also weirdly inconsistent – Sapiens are introduced to the players a new type of humanoid (capable of living 200 years)7 James M Ward & Stephen E Dinehart GiantLands: Spirits Guide (Wonderfilled Inc, Lake Geneva WI, 2021) but in the Keepers Guide says they were created in the 1st Age “to rival the Giants” and appear to have been present as “humans” in every age since.8 Keepers Guide, at n 6, at 16 – 17

Continue reading Giantlands (2021)

GiantLands – The Beginning

While the events crucial to bringing GiantLands to the TTRPG community’s attention in an extremely negative manner occurred in June 2021, the actual origin of the project is more unclear – what is clear is that from the beginning it was built on a shaky foundation that foreshadowed disaster.

Primordial Ooze

Dinehart has shifted multiple times on whether GiantLands was his own Gamma World homebrew that he GM’d as a kid or was the premise for an isometric strategy game (like X-Com) he tinkered with during film school.1Twitter (25 June 2021) https://twitter.com/wincenworks/status/1419043661015257088 Regardless of the true genesis of it, there are a number of factors that remain consistent about it:

  • It is his, property of Stephen Erin Dinehart IV, and NOBODY ELSE. He will in fact, regularly refer to as “my GiantLands” in posts on his personal Twitter even though there is no other relevant GiantLands product it could be compared to.
  • It is inspired by Gamma World. A setting very much a product of its time.2RIP Kimber Eastland (10 Feb 2020) https://www.kickstarter.com/projects/dinehart/giantlands-limited-edition-boxed-set/posts/2751900
  • It has been reworked in his imagination many, many times – frequently he will state that his original vision was in the “3rd Age” but also kind of indicate that it doesn’t matter because the “5th Age” takes place after a cataclysm that resets everything anyway.
  • The cataclysm was caused by the mother spirit of the Earth in revenge for the abuse she has endured at the hands of humanity – thus killed all of humanity (they grow back again… somehow).3My Twitter (22 July 2021) https://twitter.com/wincenworks/status/1418128086059552768
  • There are no “Classes”, only “Professions” (which operate as classes).
  • There are no “Races” because Stephen doesn’t believe in race, and regularly makes bizarre statements about this – instead their are Species and Sub-Species (which is probably how one would more accurately describe “races” in the vast majority of RPGs).4GiantLands Episode 5: Species (24 March 2020) & Gender http://amusementsparks.blubrry.com/2020/03/24/giantlands5/
  • Gender expression is “open”. (Confused? Yeah it’s weird, and covered later on.)5GiantLands Episode 5: Species & Gender (24 March 2020) http://amusementsparks.blubrry.com/2020/03/24/giantlands5/
  • It leans into Native American mythology rather than European, but not any specific group.

For those with experience dealing with creative projects, you can probably already sense one of the core problems – this is Dinehart’s “one big idea” that he will not be convinced is not supremely genius, and has overworked and redeveloped it so many times that he cannot keep it straight in his own head – let alone spec it out for a team to work on.

Continue reading GiantLands – The Beginning