Orcz: Those Pesky Orcz (2024)

So Justin LaNasa (LaNasa) has released Orcz: Those Pesky Orcz. also titled as Those Pesky Orcs, full title: Those Pesky Orcs: A Game About Vile, Corrupt, Aberrant Creatures By Justin LaNasa1Justin LaNasa Orcz: Those Pesky Orcz. A Game About Vile, Corrupt, Aberrant Creatures (Adamantite Games, Wilmington NC, 2024) [“Those Pesky Orcz“] (Those Pesky Orcz) and… it’s not very good. In fact, in the time that has passed since its release and my writing this, it has been confirmed it is not just bad, but it is a wrong thing that should not exist.

The evidence of this is that on 19 June 2024, the official Dungeons & Dragons (D&D) channel on YouTube released a 41+ minute video2New 2024 Player’s Handbook Reveal | D&D” (19 June 2024) D&D Beyond YouTube <www.youtube.com> that briefly features a depiction of orcs as like, a happy people with mixed personalities, and roles, and the old school gamers community collectively shat themselves in disbelief.3Brian Anderson (21 June 2024) Drunkards and Dragons (@The_DrunkDragon) X née Twitter <currently suspended for a rules violation>

A screenshot of Wonderfilled reposting an X post by "Drunkards and Dragons" (@The_DrunkDragon) 21 June
"It's time to start the trend #DnDIsDead after seeing the new players handbook artwork for Orcs."
Yes, Stephen Erin Dinehart IV also tried to jump on this bandwagon.

There was a torrent of raging Twitter posts (X was called Twitter back then), YouTube videos and all the rest about how this could not be – if orcs were not cartoonishly and ontologically evil, it was not D&D.

But literally nobody pointed to Those Pesky Orcs as an alternative, as a product that supplied a better and more correct explanation. That’s how bad it is.

Now it was taken off the market but it seems that it’s now in this weird situation where 3rd party retailers will sell and also if I try to buy it through Amazon Australia they will try to offer me a Print On Demand copy from the USA.

The product claims to be family-friendly, but I feel the need to provide content warnings for the following things that I personally would not expect in a regular tabletop role-playing game (TTRPG): piss-play (consensual and non-consensual), sexual assault, ritual murder, rape, slavery, and human trafficking.

Oh yeah. Welcome to the final release of the nuTSR saga.

Continue reading Orcz: Those Pesky Orcz (2024)
  • 1
    Justin LaNasa Orcz: Those Pesky Orcz. A Game About Vile, Corrupt, Aberrant Creatures (Adamantite Games, Wilmington NC, 2024) [“Those Pesky Orcz“]
  • 2
    New 2024 Player’s Handbook Reveal | D&D” (19 June 2024) D&D Beyond YouTube <www.youtube.com>
  • 3
    Brian Anderson (21 June 2024) Drunkards and Dragons (@The_DrunkDragon) X née Twitter <currently suspended for a rules violation>

The Broken Road (2025)

Released at the same time as Wonderfilled Presents: GiantLands: Tuskaloosa’s Reckoning: The Sun Sword: Part One, (Tuskaloosa’s Reckoning)1Stephen Erin Dinehart IV “Tuskaloosa’s Reckoning: The Sun Sword: Part One” (Wonderfilled Inc via Amazon Print-On-Demand, Lake Geneva WI, 2025) this is the long awaited introductory module for GiantLands2 Stephen Erin Dinehart IV & James M. Ward “GiantLands” (Wonderfilled Inc, Lake Geneva WI, 2021) and allegedly the final work of James M. Ward. (Jim or Jim Ward)

I say allegedly because from my observations it seems Jim stopped working on it in 2022 at latest, the product I read didn’t really mesh with the way it was described by Jim (videos now deleted) or the session he did on a video call, supposedly covering the opening of the module.

Much like Tuskaloosa’s Reckoning it seems the primary authors are Stephen Erin Dinehart IV,(Dinehart) and a collection of video cards running a Large Language Model. Almost none of it is connectable to Jim’s video call playthrough, and that which is has been re-written to become unrecognizable for those familiar with Jim’s work.

The product seems to be an attempt to do a soft re-launch of GiantLands, but to make it focused around the co-released Tuskaloosa’s Reckoning with no real connection to the events, characters or ideas in that novel. There are surface level references, but nothing about the core plot of aliens invading, destroying sacred places to steal the Ley energy or even Gaea and her champions.

In fact, it creates a weird alternative version where characters like Dinehart’s own self-insert can only be understood as having just idly sat by and watched it all happen from their ivory tower, and undermines the significance of the Jim Ward insert.

This review is from the hardback copy of GiantLands: The Broken Road (The Broken Road)3 James M. Ward & Stephen Erin Dinehard IV “GiantLands: The Broken Road” (Wonderfilled Games via Amazon Print-On-Demand, Lake Geneva WI, 2025) I ordered on 30 November 2025. It is, hopefully, the final part of the GiantLands Saga.

Continue reading The Broken Road (2025)
  • 1
    Stephen Erin Dinehart IV “Tuskaloosa’s Reckoning: The Sun Sword: Part One” (Wonderfilled Inc via Amazon Print-On-Demand, Lake Geneva WI, 2025)
  • 2
    Stephen Erin Dinehart IV & James M. Ward “GiantLands” (Wonderfilled Inc, Lake Geneva WI, 2021)
  • 3
    James M. Ward & Stephen Erin Dinehard IV “GiantLands: The Broken Road” (Wonderfilled Games via Amazon Print-On-Demand, Lake Geneva WI, 2025)

Giantlands (2021)

Contents

Premise | Character Creation | Species | Professions | Ley Powers | Mutations | Other stuff | Core Rules | The World | How do I economy? | Species pt 2 | Monsters | No bears? No bullywugs… oh god the bugs! | Is this okay? | Demo Game | You’re walking in the woods… | That’s won’t work | You guys are being attacked… | Conclusion | Unplayable, and I don’t want to fix it | Is there a setting? | Spirtual successor?

Edit: Apologies to those who struggled through the initial release, and thank you to those who pointed out the many issues in it, will continue to try to tighten them up and cut back on my ellipses addiction.

Touted by Stephen Erin Dinehart IV as his role-playing game based on his unique vision of the world, but also written entirely by James M Ward (“Jim”)1 Wikipedia James M Ward <https://en.wikipedia.org/wiki/James_M._Ward> as a kind of Native American themed, spiritual successor to Gamma World2 James M Ward & Gary Jaquet Gamma World (TSR Inc, Lake Geneva WI, 1978) – the original release of GiantLands was also modelled off the White Box3 Wikipedia Dungeons & Dragons (1974) <https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(1974)> release of Dungeons & Dragons.4 Gary Gygax & Dave Arneson Dungeons & Dragons (TSR Inc, Lake Geneva WI, 1974)

Dinehart regularly claims (incorrectly) to be the inventor of Narrative Design and a great master in game design space, but routinely avoids taking responsibility for not working to smooth out any issues in his game.

If you’ve found this via my write up of the GiantLands Saga, or anything connected to that – then you’re most likely already aware that the game is bad – but curious as to all the ways it is and if there’s tiny gems of goodness among the rotting debris. Also, since the game comes in three booklets I’ll be citing them separately.

Jim passed away on 18 March 2024,5 Haase-Lockwood & Associates Funeral Homes Obituary for James “Jim” Michael Ward III <https://www.haaselockwoodfhs.com/obituary/JamesJim-WardIII> with his final work widely ignored and panned, but apparently still optimistic that it could result in a theme park one day.

The Premise

The basis for the setting is that the upon re-awakening or reaching her breaking point, the spirit of the world as we know it ends the world as we know it – killing everyone as punishment for our misdeeds toward nature and creating a fresh start known as “The Great Reset”. It encourages the Spirit Keeper (who runs the game) to imagine how their world might look after such an event, but also with underground bunkers and alien spacecraft.6 James M Ward & Stephen E Dinehart GiantLands: Keepers Guide (Wonderfilled Inc, Lake Geneva WI, 2021) at 4

This results in the return of giants, not simply big humanoids but beings of immense supernatural power. As well as a new kind of human… and also robots, aliens, star ports… and all kinds of wild nonsense that never really gets explained. It’s also weirdly inconsistent – Sapiens are introduced to the players a new type of humanoid (capable of living 200 years)7 James M Ward & Stephen E Dinehart GiantLands: Spirits Guide (Wonderfilled Inc, Lake Geneva WI, 2021) but in the Keepers Guide says they were created in the 1st Age “to rival the Giants” and appear to have been present as “humans” in every age since.8 Keepers Guide, at n 6, at 16 – 17

Continue reading Giantlands (2021)

D&D Currencies – Five approaches

Perhaps one of the greatest bane’s of the mid-level Dungeons & Dragon party is trying to sort out and determine all the money they have so they can determine how much they need to spend on provisions for the next adventure, whether they can afford that hot pink magical backpack and how much they will have for amnesia inducing carousing afterwards.

Without a doubt, the problems magnify exponentially if you limit yourself to the traditional currencies and then use encumbrance rules – creating scenarios where parties are actively spending all their coins before going out on adventure again so that they can have capacity to carry loot out of the next dungeon that they visit.

The default system has many drawbacks, one being that it makes actual estimations of value and pricing a nightmare to track – which has invariably led to bizarre economic situations where parties crash local economies due to insisting on carrying only the most valuable coins in the vast hoards they keep in interdimensional pockets, or spend staggering fortunes before going out on another adventure purely so they can have capacity to carry out treasure after their next victory but are never sure how much anything costs without looking up a book out of character.

Continue reading D&D Currencies – Five approaches